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Twelve Tales: Conker 64
Twelve Tales: Conker 64 had come on in leaps and bounds since it was shown at E3 '97. So much content has been added that it's hard to where to start: for instance, there are four diffrent ways to play the game. The single-player game presents three challenges depending on whether to controll Conker (action-based, with the squirrel attacking enemies directly) or berri (strategy-based, nurturing a monster companion and using it to confront enemies). Players can alos take controll of Conker's owl companion, turning the game in to a shoot-'em-up. Then there's the twin player story mode-no arguments about who gets to play this game! Two players can team up on a split-screen display, one controlling Conker and the other controlling the owl. But the icin on the cake has to be the battle mode for up to four players, where diffrent characters get to fight it out to the last. Add to that the stunning surround sound, intelligent enemy behavior (with an unprecedented number of enemies on the screen), and changing game time-which effects play in a number of ways, like bringing on challenging foes with the onset of night-and you've got enough features to keep you engrossed for a long time. The game even features real time character emotions, which are evolving all the time to provide Conker and his friends with a wide range of reactions to their environment. Watch out for Twelve Tales-there's a lot to it then meet the eye!
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Want to know more?Twelve Tales: Conkers Quest more more more: More about ConkerZelda: The Ocrina of Time: Back to the Zelda homepage
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